Loop before looking for the Celestial Portal
At the fifth environment, Sky Meadow or Helminth Hatchery, interact with the Primordial Teleporter’s outer ring before starting the event. Choose aligned to the planet, complete the event, and teleport back to the first environment group.
Taking a Blue, Gold, or Artifact special portal from the fifth group also leads into a loop.
Reach A Moment, Fractured
Complete the teleporter event in the third environment group after looping, then enter the Celestial Portal. A standard route often calls this stage 8, with later opportunities at 13 and 18. Extra areas can affect the displayed count, so use the loop’s environment group and the Celestial Orb or Portal as your cues.
Inside A Moment, Fractured, follow the floating islands and appearing blue platforms down to the giant Obelisk.
Confirm the Obelisk interaction
Interact with the Obelisk, then confirm a second time to obliterate. Do not make the second confirmation if you intend to continue; the nearby portal offers a continuation route.
Ordinary obliteration ends the run and awards 5 Lunar Coins. Completing True Respite for the first time unlocks Mercenary.
With Beads of Fealty, obliteration instead leads to the hidden A Moment, Whole branch. Check your inventory before choosing this ending; passive lunar items cannot simply be dropped at the Obelisk.
Obliteration and escaping after Mithrix are different ending routes.